FREE TOOL · physics

Velocity Calculator

Distance over time, average velocity, final velocity and angular velocity — answered instantly in m/s, km/h, mph and knots, with the formula and the working shown beside every result.

4 MODES · NO SIGN-UP · RUNS IN YOUR BROWSER
01 · THE CALCULATOR

Four velocity questions, one panel.

Pick a mode below — everything recalculates live as you type, and every result explains itself.

How far it travelled. Any unit — metres, kilometres, miles, yards… conversions are automatic.

How long it took. It can never be zero — v = d ÷ t needs time to pass.

RESULTS

Velocity at the start — negative means it was already moving the other way.

Velocity at the end. This method assumes constant acceleration.

RESULTS

Velocity when the clock starts.

How fast velocity changes. Negative = braking (if moving forward). Free fall ≈ 1 g.

How long the acceleration is applied.

RESULTS

Angle swept out. One full turn = 1 rev = 360° = 2π rad.

How long the rotation takes.

Optional — distance from the centre. Adds the tangential (edge) speed v = ω × r.

RESULTS
02 · HOW TO USE IT

From question to answer in four steps.

No calculate button, no page reloads — type a number and the answer updates itself.

01

Pick a mode

Four tabs for the four classic questions: speed from distance and time, average velocity, final velocity from acceleration, and angular velocity in rad/s and rpm.

02

Enter values and units

Type your numbers, then choose the unit from the dropdown beside each field — metres or miles, seconds or hours. Every unit converts automatically.

03

Read the live results

The answer appears instantly in m/s and km/h, with mph, ft/s, knots and Mach just below. Impossible inputs get a plain-English explanation, never a wrong number.

04

Copy or verify

Each panel shows the formula with your numbers substituted, so the working is always checkable — and one click copies the whole result as plain text.

03 · THE FORMULAS

Every answer, with its working shown.

The four formulas this calculator is built on — one per tab, no hidden maths.

Velocity

v = d ÷ t

Distance over time. Flip it for distance (d = v·t) or time (t = d ÷ v). 100 m in 9.58 s → 10.44 m/s.

Average velocity

v = (u + v) ÷ 2

When acceleration is constant, the average is the mean of start and finish. For any motion at all: Δx ÷ Δt.

Final velocity

v = u + a·t

Add acceleration × time to the starting velocity. Pair it with s = u·t + ½·a·t² for the distance covered.

Angular velocity

ω = θ ÷ t

Angle per second, in rad/s. 1 rev/s = 60 rpm = 2π rad/s. Edge speed at radius r: v = ω × r.

04 · QUESTIONS

Everything people ask.

Short answers to the questions that come up whenever velocity is on the homework.

How do I calculate velocity?+

Divide the distance travelled by the time it took: v = d ÷ t. For example, 100 m sprinted in 9.58 s gives v = 100 ÷ 9.58 ≈ 10.44 m/s — about 37.6 km/h. Add a direction ("10.44 m/s north") and a speed becomes a velocity. The first tab does this with any distance and time units.

What is the difference between speed and velocity?+

Speed is how fast — a number like 60 km/h. Velocity is how fast, and which way — 60 km/h north. That is why velocity can be negative: −5 m/s does not mean "slower than zero", it means 5 m/s in the direction opposite to the one you called positive.

How do I calculate average velocity?+

Two ways, and the calculator has both. If acceleration is constant, average velocity is the mean of the ends: (u + v) ÷ 2 — a car going from 0 to 100 km/h covers ground at 50 km/h on average. For any other motion, divide net displacement by total time: Δx ÷ Δt.

Careful: average speed uses total distance, which can be bigger — a runner returning to the start has zero average velocity but positive average speed.

How do I find final velocity from acceleration?+

Use v = u + a·t — start velocity plus acceleration × time. A car starting at 0 m/s and accelerating at 3 m/s² for 10 s ends at 30 m/s; a ball dropped for 3 s (a ≈ 9.81 m/s²) reaches about 29.4 m/s.

If the result goes negative while decelerating, the object passed through rest and reversed — the calculator flags this for you.

How do I convert between m/s, km/h and mph?+

m/s → km/h: multiply by 3.6. km/h → m/s: divide by 3.6. m/s → mph: multiply by 2.23694. Also handy: 1 mph = 0.44704 m/s, 1 knot = 0.514444 m/s and Mach 1 at sea level ≈ 340.29 m/s. Every result on this page is shown in m/s, km/h, mph, ft/s, knots and Mach at once, so no separate converter is needed.

What is angular velocity and how do I calculate it?+

Angular velocity is rotation speed: angle turned per unit time, ω = θ ÷ t, measured in rad/s. One full revolution is 2π ≈ 6.2832 rad, so 1 rev/s = 6.2832 rad/s = 60 rpm. The Earth turns 2π rad in 24 h — about 7.27×10⁻⁵ rad/s.

With the radius you also get the linear speed at the edge: v = ω × r.

Can velocity be negative or zero?+

Both are normal. Zero velocity means at rest at that instant. Negative velocity means movement in the negative direction: a displacement of −12 m in 8 s is an average velocity of −1.5 m/s. The sign is direction information, not a smaller magnitude — and negative angular velocity simply means clockwise rotation.

Is this calculator free, and is my data sent anywhere?+

It is completely free and runs entirely in your browser — nothing you type is uploaded, logged or sent to a server. No account, no sign-up, no limits.